
#ifndef STATE_CONTROL_BAT_H
#define STATE_CONTROL_BAT_H

/*
 *  ====== BAT'S ANIMATIONS ======
 */
#define TR_ANIMATION_BAT_START 0
#define TR_ANIMATION_BAT_FLY 1
#define TR_ANIMATION_BAT_ATTACK 2
#define TR_ANIMATION_BAT_DROP 3
#define TR_ANIMATION_BAT_DEAD 4

//   ====== BAT'S STATES ======

#define TR_STATE_BAT_START 1
#define TR_STATE_BAT_FLY 2
#define TR_STATE_BAT_ATTACK 3
#define TR_STATE_BAT_DROP 4
#define TR_STATE_BAT_DEAD 5

#endif

